Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Sunday, July 30, 2017

Buzzer

I have decided to work on a few fun 3d models in any spare time I have.
This is one of the ideas I have started with.

It is the mechanical robot wasp a.k.a "Buzzer" from classic Sonic the Hedgehog game for Sega.

Currently this is the Highpoly model of around 30,000 polygons which I intend to texture and bake onto a lower poly model. I have been working from various concept art (see below) and making a few creative decisions along the way for what works best.


I started this model with a few objectives in mind:
1. I want the model to be made specifically for sketchfab.
2. To keep in mind a simple looped animation and possible ambient sounds or music.
3. I want it to be a low poly model with baked maps from the higher poly model to add extra details.
4. To keep it fun and fresh
5. To texture it with a certain amount of realism using substance painter.

What makes sketchfab great is that I am able to "Re-Upload" a model everytime I have made changes to the model keeping the settings the same as the previous version (such as metalness, glossinesss and post processing ect) and I can see how it is looking in realtime which has helped me to decide what works and what doesn't. This will also help when I start to add the color maps ect..

I am currently in the process of texturing and baking the highpoly model details on to a lower poly model of about 12.000 polygons. Below are the concept artwork which I have been working from.


Saturday, March 26, 2016

Cyborg/Android Model

I finished up a few paintings lately so I got the time to work on my Ghost in The Shell inspired cyborg model.

Took a long while to render and edit all this together. 
First time using after effects to actually add effetcs into my videos.
Pretty interesting learning myself how to get those rotating green graphics into the scene.











Saturday, July 4, 2015

Military Jeep

So I finally got the time and the will to finish texturing my jeep model.
Pretty pleased with how it turned out, it was a little touch and go untill I added the extra Specular and Normal maps for the final touches ^_^






Saturday, March 21, 2015

Military Jeep Model

Starting work on modelling a light military jeep.
The design of this jeep is based on a jeeps design which will show when the model itself is fully done (Modelled, Textured, Rigged).

For now however here are some Ambient Occlusion work in progress renders.
Will update this blog as I continue  ^_^

Getting the basic shapes modelled.

Seats and Front grill modelled.changes and details will come after

Back view.
Modelled the Wheels and other little details 
Final Details Modelled..

Rear View of Final Model


So the Jeep is fully modelled now. A few of the extra details on this model such as grooves on the foot step and wheels will be applied onto the lower poly model as I have set aside for normal mapping/baking. I may model a few more little details here and there as I go along when baking the normal maps out.

Next Step: UV mapping......Staaaaaaaaay Tuuuuuunnnneed

Friday, March 20, 2015

Game Assets

Im working on a few game assets over the next few weeks. Some simple things some a little more complicated.
The one below been a military crate.

This is a very Low Poly model of 390 polygons. Was moddeled and rigged to open up so there is also a few little details inside the crate itself.
Modelled in Maya
Textured using photoshop and normal bump maps were created using NVIDIA normal map plug in within Photoshop.

Ambient Occlussion Wireframe Render

Crate Fully Textured and Rigged
 
Group of Crates together

Saturday, February 15, 2014

Chihiro

The process of creating a video game character version of Chihiro from Spirited Away, Definatly one of my favorite Ghibli movies.  Would like to do more characters from movie but will wait n see.
Character sheets created to model Chihiro
I looked through the movie ALOT and took plenty of screenshots of anything and everything that I figured would help me create the character sheet more accuratley and for any future references I may need when I model and texture this character.
Working out the head shape
Clothes and body now and then refine the face a little bit
more near the end
Some hands needed now and a few extra lil details.
Inner and outer Rig of Chihiro model, still more to do, almost there :)
Those aren't Hoola Hoops around her although the pose suggests otherwise, They are controllers to help with the animation. Will have a video soon of the rig itself in motion :) 
UVW Unwrap Complete, Time to paint away :)
 
 
 

Saturday, May 18, 2013

Yūrei

The finnished video game character Yūrei.
(With Diffuse, Normal, Specular and glow/emissive maps)
Very pleased with how this character has turned out and that it is exactly how I wanted it to look from the beggining of this project :)

A little Posing action from Yūrei

Front Views

Back Views


Saturday, March 30, 2013

Game Enviroment

This is a little enviroment for my robot character to do a small animated sequence in. Will post up videos as soon as I have them finnished :)


Sketch of whats planned for the Hallway. May change as I go.


(Viewport screengrab) More details to add still, but trying to keep it minimal

Rendered image of the scene without lights.


4 ceiling Lights added to the scene with a slight blue and oragne tint .















The finnished hallway Game scene