Showing posts with label Digital Model. Show all posts
Showing posts with label Digital Model. Show all posts

Sunday, August 13, 2017

"Buzzer" Textured

Finished texturing up my "Buzzer" model.
Finally got to try out substance painter for texturing this model.

Substance painter feels like an upgraded 3d version of Photoshop and a video game mixed into one programme.
Over the past few months I have also been watching many artists using substance painter too so I guess watching them has rubbed off on me and has definitely helped me get to grips with Substance.
Will definitely be using substance a lot more from now.




Check out the model in sketchfab below :)

Sunday, July 30, 2017

Buzzer

I have decided to work on a few fun 3d models in any spare time I have.
This is one of the ideas I have started with.

It is the mechanical robot wasp a.k.a "Buzzer" from classic Sonic the Hedgehog game for Sega.

Currently this is the Highpoly model of around 30,000 polygons which I intend to texture and bake onto a lower poly model. I have been working from various concept art (see below) and making a few creative decisions along the way for what works best.


I started this model with a few objectives in mind:
1. I want the model to be made specifically for sketchfab.
2. To keep in mind a simple looped animation and possible ambient sounds or music.
3. I want it to be a low poly model with baked maps from the higher poly model to add extra details.
4. To keep it fun and fresh
5. To texture it with a certain amount of realism using substance painter.

What makes sketchfab great is that I am able to "Re-Upload" a model everytime I have made changes to the model keeping the settings the same as the previous version (such as metalness, glossinesss and post processing ect) and I can see how it is looking in realtime which has helped me to decide what works and what doesn't. This will also help when I start to add the color maps ect..

I am currently in the process of texturing and baking the highpoly model details on to a lower poly model of about 12.000 polygons. Below are the concept artwork which I have been working from.


Friday, December 18, 2015

Android/Cyborg/Robot

Decided to work on something a little more complex in Maya.

Inspired by Ghost in the Shell I decided to make an robot with sections/panels around the face (and body) which some parts will open up and close revealing some robotic insides.

Here are a few work in progress images

 
 

Sunday, August 24, 2014

Victoria Everglot Model

A digital model of Victoria Everglot from the movie "A Corpse Bride"
I may model the full body, for now im concentrating on the face.
Currently in the process of creating a rig for facial animation. stay tuned for a video when its done :)

 
 
 
Making a start on the face rig for Victoria. I made the controllers first to avoid running into any problems along the way and also the controllers act as a visual check list for all the needed morph targets.