Monday, November 25, 2013

Kate Beckinsale

I Was aksed to do a painting of Kate Beckinsale so I started on the sketch. Worked on this sketch a little more than usual for a pre painting sketch.



I decided to make a little progression video for this painting to let people see the process of my paintings a bit more. Enjoy :)

Monday, November 11, 2013

Iron Man painting

So finnally got around to finnishing this painting ^__^
Was great fun to do and pretty pleased with how it has turnout.

Finnished Painting

Work in progress Gif

Saturday, October 26, 2013

Laputa Guardian

Decided to make the robot Guardian from Laputa,
Going to be interesting rigging this guy, those arms and legs are going to be hassle ^_^
Texturing this will add alot more details, but I may sculpt some of the grassy patches a bit on him, will wait and see what I think after I sculpt his hands n feet.

 

 
Some tidyin up left to do.
 
 
The character is pretty much symetricall all round apart from been thinner from the side and a few little details here and there so was only need to create one view

Sunday, October 13, 2013

Iron Man Sketches

Some sketches of Iron man for a painting I am doing soon to add to my wall of movie paintings. Only a few left to do for the wall.

Tonal sketch
 
Fun lil Tony stark/Iron Man sketch
 
Final sketch ready for painting

Saturday, October 12, 2013

Life of Pi

Was asked to do a Painting of the tiger from the life of Pi

Im not a fan of certain features the Tiger has in the movie so I had various other Tiger references close by whilst doing this piece.
Thought I would make a work in progression gif for this. Save some page space.

Work in progress gif animation
 

 

Monday, October 7, 2013

Kokeshi dolls

A little project I set for myself to further learn Maya programme.
For this little learning process I decided to make some Kokeshi Dolls.
Pretty cute little things to make and paint., was fun.

3 variation Kokeshi Dolls ready to paint.
Kokeshi dolls Painted

May make few changes soon to this, a few more texture maps and a backround. Will see :)

Saturday, October 5, 2013

Funk Painting

Started painting this guy finally. Hopefully all goes well.
Will update as I go along :)

Initial Sketch

Blocking in Colour and Highlights
Some refining and backround color changed to see highlights better
Changed composition to focus on character more.
 
Adding some details

Tuesday, October 1, 2013

Stephanie Joosten Aka Quite

Thought I would do a quick painting during the week for a color and brush experimentation test
Decided to paint Stephanie Joosten aka Quite for Metal Gear Soild V.
As always the unexpected paintings are usually the most fun to do ^_^




Still a bit to do on this, will finnish soon :)

Monday, September 23, 2013

Composition sketches

Probably some of the last few skethes before I start on the final painting composition for this cool cat :D

 
Dont worry he will have a face (soon)
 

Monday, September 9, 2013

New painting sketches

Working on a character for a new painting I plan on doing sometime soon.
Been meaning to get around to sketching and painting this character for a long time.
Right now I am just working on the character a bit with some quick sketches.
Hopefully have more soon and start the final composition then also


 


Saturday, August 3, 2013

Some Maya Practice

Thought I'd try out modelling in Maya and start making a Japanese garden lamp.



Decided to use this design above and draw it out in photoshop with a better working view.
Not gonna stick exactly to the reference so gonna mess about as I model to suit my tastes.

 


Began texturing this model & set up some visually pleasing lights too. Still alot of texturing to do but looking pretty neat so far.

Friday, July 26, 2013

Cellist

Thought I'd start a new painting So decided to paint a Cellist named Kanon Wakeshima.





















Friday, June 21, 2013

Big Boss


To Ease the pain of waiting for the new Metal Gear game I decided it was time to do a painting of Big Boss himself.

Im thinking of adding more to this painting with some characters in the backround ect..but will wait n see when i have a bit more time for it :)



Progression run through

Finished Image

Monday, June 3, 2013

Mr. Hideo Kojima

A painting of Hideo Kojima, The creator and genius behind Metal Gear Solid.

Some Work in progress (Possibly the crudest pre sketch EVER)












Finnished Painting

Saturday, May 18, 2013

Yurei Showreel

Here is my Showreel video for my videogame character Yūrei
Enjoy :) 
(Dont forget to click HD for some high quality sharpy goodness)



Yūrei Showreel from Phantom Fox on Vimeo.

Yūrei

The finnished video game character Yūrei.
(With Diffuse, Normal, Specular and glow/emissive maps)
Very pleased with how this character has turned out and that it is exactly how I wanted it to look from the beggining of this project :)

A little Posing action from Yūrei

Front Views

Back Views


Saturday, March 30, 2013

Game Enviroment

This is a little enviroment for my robot character to do a small animated sequence in. Will post up videos as soon as I have them finnished :)


Sketch of whats planned for the Hallway. May change as I go.


(Viewport screengrab) More details to add still, but trying to keep it minimal

Rendered image of the scene without lights.


4 ceiling Lights added to the scene with a slight blue and oragne tint .















The finnished hallway Game scene

Sunday, February 24, 2013

Fleshing out the Robot


Sculpted the Visor part first














Adding the details















Chestify!














Half ish moddeled





Lil tidying up to do still on whats done here





Adding  more of his Robo Spine and his Torso









Working on the thighs at the moment.
Thought Id show the Armor on its own for funs
 
Got to work his legs after some technical difficulties :).


Just a few more little details to add and he is fully moddled Huzzah
A long way to go still but starting to take shape and look the way I want it. Also started messing with colors and textures because I cant help it lol.
Eventually this model will be retextured with normal, specular diffuse and some emissive maps to make this guy pop out more.
More to come soon :) Stay Tuuuned.