So I finally got the time and the will to finish texturing my jeep model.
Pretty pleased with how it turned out, it was a little touch and go untill I added the extra Specular and Normal maps for the final touches ^_^
Showing posts with label jeep. Show all posts
Showing posts with label jeep. Show all posts
Saturday, July 4, 2015
Military Jeep
Labels:
3D,
3d model,
3ds max,
4x4,
army,
autodesk,
diamond dogs,
Digital,
game,
game asset,
gaming,
ground zeroes,
jeep,
lowpoly,
Maya,
MGSV,
military,
polygon,
u.s,
willys jeep
Saturday, March 21, 2015
Military Jeep Model
Starting work on modelling a light military jeep.
The design of this jeep is based on a jeeps design which will show when the model itself is fully done (Modelled, Textured, Rigged).
For now however here are some Ambient Occlusion work in progress renders.
Will update this blog as I continue ^_^
So the Jeep is fully modelled now. A few of the extra details on this model such as grooves on the foot step and wheels will be applied onto the lower poly model as I have set aside for normal mapping/baking. I may model a few more little details here and there as I go along when baking the normal maps out.
Next Step: UV mapping......Staaaaaaaaay Tuuuuuunnnneed
The design of this jeep is based on a jeeps design which will show when the model itself is fully done (Modelled, Textured, Rigged).
For now however here are some Ambient Occlusion work in progress renders.
Will update this blog as I continue ^_^
![]() |
| Getting the basic shapes modelled. |
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| Seats and Front grill modelled.changes and details will come after |
![]() |
| Back view. |
![]() |
| Modelled the Wheels and other little details |
![]() |
| Final Details Modelled.. |
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| Rear View of Final Model |
So the Jeep is fully modelled now. A few of the extra details on this model such as grooves on the foot step and wheels will be applied onto the lower poly model as I have set aside for normal mapping/baking. I may model a few more little details here and there as I go along when baking the normal maps out.
Next Step: UV mapping......Staaaaaaaaay Tuuuuuunnnneed
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