Showing posts with label Robot. Show all posts
Showing posts with label Robot. Show all posts

Saturday, March 26, 2016

Cyborg/Android Model

I finished up a few paintings lately so I got the time to work on my Ghost in The Shell inspired cyborg model.

Took a long while to render and edit all this together. 
First time using after effects to actually add effetcs into my videos.
Pretty interesting learning myself how to get those rotating green graphics into the scene.











Friday, December 18, 2015

Android/Cyborg/Robot

Decided to work on something a little more complex in Maya.

Inspired by Ghost in the Shell I decided to make an robot with sections/panels around the face (and body) which some parts will open up and close revealing some robotic insides.

Here are a few work in progress images

 
 

Saturday, May 16, 2015

Age Of Ultron Painting

Been working on this Ultron painting and finally got time to get it finished.
Below are some work in progress shots of the painting,




Saturday, October 26, 2013

Laputa Guardian

Decided to make the robot Guardian from Laputa,
Going to be interesting rigging this guy, those arms and legs are going to be hassle ^_^
Texturing this will add alot more details, but I may sculpt some of the grassy patches a bit on him, will wait and see what I think after I sculpt his hands n feet.

 

 
Some tidyin up left to do.
 
 
The character is pretty much symetricall all round apart from been thinner from the side and a few little details here and there so was only need to create one view

Sunday, October 13, 2013

Iron Man Sketches

Some sketches of Iron man for a painting I am doing soon to add to my wall of movie paintings. Only a few left to do for the wall.

Tonal sketch
 
Fun lil Tony stark/Iron Man sketch
 
Final sketch ready for painting

Saturday, May 18, 2013

Yurei Showreel

Here is my Showreel video for my videogame character Yūrei
Enjoy :) 
(Dont forget to click HD for some high quality sharpy goodness)



Yūrei Showreel from Phantom Fox on Vimeo.

Yūrei

The finnished video game character Yūrei.
(With Diffuse, Normal, Specular and glow/emissive maps)
Very pleased with how this character has turned out and that it is exactly how I wanted it to look from the beggining of this project :)

A little Posing action from Yūrei

Front Views

Back Views


Sunday, February 24, 2013

Fleshing out the Robot


Sculpted the Visor part first














Adding the details















Chestify!














Half ish moddeled





Lil tidying up to do still on whats done here





Adding  more of his Robo Spine and his Torso









Working on the thighs at the moment.
Thought Id show the Armor on its own for funs
 
Got to work his legs after some technical difficulties :).


Just a few more little details to add and he is fully moddled Huzzah
A long way to go still but starting to take shape and look the way I want it. Also started messing with colors and textures because I cant help it lol.
Eventually this model will be retextured with normal, specular diffuse and some emissive maps to make this guy pop out more.
More to come soon :) Stay Tuuuned.

Thursday, February 21, 2013

Robot Game Character

This is the blueprint for the robot game character I am currently working on at the moment.
I will post some work in progress Pictures soon as I have something resembling the character :)
Stay Tuned '^_^'


Blueprints















There are more fine details I have in mind for this guy that arent exactly in the blueprints but will add these little details as I go on modelling it.

Tuesday, January 1, 2013

More robot stuffs

Getting closer to my finnished Robot Character design.
Starting to look more like whats in my head.
Have alot problems solved and details drawn up, heres a lil sneak peak at what iv been up to.
Will post more soon

Working more on middle design at the moment.

Shoulder Design thingy, few adjustments to be made
Working out alot of problems with my sketches this week and hopefully once I get designing each part of my robot I can have everything figured out and ready to go to be created in 3ds max with hopefully little problems arising.

Monday, December 17, 2012