Showing posts with label Digital. Show all posts
Showing posts with label Digital. Show all posts

Sunday, August 13, 2017

"Buzzer" Textured

Finished texturing up my "Buzzer" model.
Finally got to try out substance painter for texturing this model.

Substance painter feels like an upgraded 3d version of Photoshop and a video game mixed into one programme.
Over the past few months I have also been watching many artists using substance painter too so I guess watching them has rubbed off on me and has definitely helped me get to grips with Substance.
Will definitely be using substance a lot more from now.




Check out the model in sketchfab below :)

Sunday, July 30, 2017

Buzzer

I have decided to work on a few fun 3d models in any spare time I have.
This is one of the ideas I have started with.

It is the mechanical robot wasp a.k.a "Buzzer" from classic Sonic the Hedgehog game for Sega.

Currently this is the Highpoly model of around 30,000 polygons which I intend to texture and bake onto a lower poly model. I have been working from various concept art (see below) and making a few creative decisions along the way for what works best.


I started this model with a few objectives in mind:
1. I want the model to be made specifically for sketchfab.
2. To keep in mind a simple looped animation and possible ambient sounds or music.
3. I want it to be a low poly model with baked maps from the higher poly model to add extra details.
4. To keep it fun and fresh
5. To texture it with a certain amount of realism using substance painter.

What makes sketchfab great is that I am able to "Re-Upload" a model everytime I have made changes to the model keeping the settings the same as the previous version (such as metalness, glossinesss and post processing ect) and I can see how it is looking in realtime which has helped me to decide what works and what doesn't. This will also help when I start to add the color maps ect..

I am currently in the process of texturing and baking the highpoly model details on to a lower poly model of about 12.000 polygons. Below are the concept artwork which I have been working from.


Saturday, March 26, 2016

Cyborg/Android Model

I finished up a few paintings lately so I got the time to work on my Ghost in The Shell inspired cyborg model.

Took a long while to render and edit all this together. 
First time using after effects to actually add effetcs into my videos.
Pretty interesting learning myself how to get those rotating green graphics into the scene.











Monday, January 25, 2016

Katana (Suicide Squad) painting

Did a quick study painting of Katana from the Suicide Squad.
Half way through I thought I would try a little experiment and so I painted each hair strand seperatley on different layers to animate it for a fun little gif later on.

Katana

Painting Steps

Blackened Eyes
The eyeballs were painted on a seperate layers too to be able to paint in the black eye transformation later on. I plan on creating a few animated gifs sometime in the future with some sort of story for it. So this was just a little test run for that.

Katana, Tatsu Yamashiro

Friday, December 18, 2015

Android/Cyborg/Robot

Decided to work on something a little more complex in Maya.

Inspired by Ghost in the Shell I decided to make an robot with sections/panels around the face (and body) which some parts will open up and close revealing some robotic insides.

Here are a few work in progress images

 
 

Thursday, October 22, 2015

Been busy working on a few different projects, but got some time to get back to painting this Geisha painting and finaly have it finished.

Wanted to keep this piece a bit more loose and have more of a traditional feel to it.
Used a few different brushes for this piece, mostly brushes with a harsh bristle look to them and a few other brushs to smooth out a few areas.

Autumn Geisha
Here are some work in progress steps of this piece.




Thursday, August 20, 2015

Kyary Pamyu Pamyu


Needed a short change in scenery from my current 3D model project so I went and painted Japanese singer  Kyary Pamyu Pamyu.

Final Image
Here is a Gif of the painting in progress. Show some sense in all the madness ^_^
Click the images to enlarge for a better view.
GIF Progress Animation

Saturday, July 4, 2015

Military Jeep

So I finally got the time and the will to finish texturing my jeep model.
Pretty pleased with how it turned out, it was a little touch and go untill I added the extra Specular and Normal maps for the final touches ^_^






Monday, June 8, 2015

The Hulk

I always like to have something else to inbetween modeling stuff so I decided to work on a Hulk painting.
Mark Rufalo is the perfect actor for the Hulk so been wanting to paint the hulk and banner for a while now.
Heres some progress shots so far. Working on finishing a few other things atm so this will be done inbetween it all. ^_^


 
 
 
Finished piece
 
 

Saturday, May 16, 2015

Age Of Ultron Painting

Been working on this Ultron painting and finally got time to get it finished.
Below are some work in progress shots of the painting,




Wednesday, April 8, 2015

Quiet Painting

A painting of Quiet from the upcoming Metal Gear Solid game.
Sometimes you just gotta go paint something ^_^


Here is a little Gif of the painting in Progress :)

Saturday, March 21, 2015

Military Jeep Model

Starting work on modelling a light military jeep.
The design of this jeep is based on a jeeps design which will show when the model itself is fully done (Modelled, Textured, Rigged).

For now however here are some Ambient Occlusion work in progress renders.
Will update this blog as I continue  ^_^

Getting the basic shapes modelled.

Seats and Front grill modelled.changes and details will come after

Back view.
Modelled the Wheels and other little details 
Final Details Modelled..

Rear View of Final Model


So the Jeep is fully modelled now. A few of the extra details on this model such as grooves on the foot step and wheels will be applied onto the lower poly model as I have set aside for normal mapping/baking. I may model a few more little details here and there as I go along when baking the normal maps out.

Next Step: UV mapping......Staaaaaaaaay Tuuuuuunnnneed

Friday, March 20, 2015

Game Assets

Im working on a few game assets over the next few weeks. Some simple things some a little more complicated.
The one below been a military crate.

This is a very Low Poly model of 390 polygons. Was moddeled and rigged to open up so there is also a few little details inside the crate itself.
Modelled in Maya
Textured using photoshop and normal bump maps were created using NVIDIA normal map plug in within Photoshop.

Ambient Occlussion Wireframe Render

Crate Fully Textured and Rigged
 
Group of Crates together

Sunday, January 18, 2015

New Painting

Starting on a new painting. Have had this painting in my head for a good while and happy to finally get starting on it. 

Bird painting progression 
I got a little carried away with painting this bird as it is only a small portion of the actual painting it is for, but I was enjoying it and thought it would make a nice little painting itself ^_^



The above painting is intended to be a painting on a traditional Japanese sliding door (Fusuma) which will be in the background of the painting.
Sketch of the full painting.
Above is the initial sketch I did for this painting with the progress of the bird thrown in for a quick idea of how things are going to fit together.

Working my way through the details

Halfway finished the kimono
Quarter of Kimono left to paint