Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Sunday, August 13, 2017

"Buzzer" Textured

Finished texturing up my "Buzzer" model.
Finally got to try out substance painter for texturing this model.

Substance painter feels like an upgraded 3d version of Photoshop and a video game mixed into one programme.
Over the past few months I have also been watching many artists using substance painter too so I guess watching them has rubbed off on me and has definitely helped me get to grips with Substance.
Will definitely be using substance a lot more from now.




Check out the model in sketchfab below :)

Sunday, July 30, 2017

Buzzer

I have decided to work on a few fun 3d models in any spare time I have.
This is one of the ideas I have started with.

It is the mechanical robot wasp a.k.a "Buzzer" from classic Sonic the Hedgehog game for Sega.

Currently this is the Highpoly model of around 30,000 polygons which I intend to texture and bake onto a lower poly model. I have been working from various concept art (see below) and making a few creative decisions along the way for what works best.


I started this model with a few objectives in mind:
1. I want the model to be made specifically for sketchfab.
2. To keep in mind a simple looped animation and possible ambient sounds or music.
3. I want it to be a low poly model with baked maps from the higher poly model to add extra details.
4. To keep it fun and fresh
5. To texture it with a certain amount of realism using substance painter.

What makes sketchfab great is that I am able to "Re-Upload" a model everytime I have made changes to the model keeping the settings the same as the previous version (such as metalness, glossinesss and post processing ect) and I can see how it is looking in realtime which has helped me to decide what works and what doesn't. This will also help when I start to add the color maps ect..

I am currently in the process of texturing and baking the highpoly model details on to a lower poly model of about 12.000 polygons. Below are the concept artwork which I have been working from.


Monday, April 25, 2016

"Sakura" Geisha painting.

I started this painting some time last year but I had to put it aside until recently when i decided to finally finish it up.
The painting is called "Sakura" meaning cherry blossom. I wanted to finish it during the cherry blossom blooming season, which I just managed to do ^_^


Below is a progression video of the painting to show it all coming together.

Saturday, March 26, 2016

Cyborg/Android Model

I finished up a few paintings lately so I got the time to work on my Ghost in The Shell inspired cyborg model.

Took a long while to render and edit all this together. 
First time using after effects to actually add effetcs into my videos.
Pretty interesting learning myself how to get those rotating green graphics into the scene.











Monday, February 29, 2016

John 5 Painting

I had an itch to paint John 5 and this is the result of that itch.

I wanted to give myself a new challenge when I started painting this and so I gave myself a time limit to paint it.  This painting took me about 4 hours overall to complete and a second look over the following day to add a few final touches ect.


There's a funny story to go with this piece. I never intended to make the splashes on this painting but while I was painting my dog decided to stand all over my wacom tablet and afterwards I started painting again and realized she somehow picked a brush I didn't know I had and I ended up with a few splashes all over the painting. 
I thought it looked interesting and decided to keep the "mistake" on a seperate layer and then eventually go all the way with the idea. 
Happy accidents are still alive and kicking :)

Below is a look at how this painting came together.

Kept the brushwork loose and slightly messy almost like a charcoal piece

Snowfall (Geisha)



Been working on this painting for a while, jumping back and forth from different projects.

But got the time to work on it and get it finished.
This painting went through a lot of changes but I got it to where I am happy with it.
I was a little torn between 2 ideas for this.




Above are few work in progress images. The initial sketches showed the idea of her walking through a street in Gion but after painting in a rough idea of the colors I wasnt really happy with it and so I decided to go with the mysterious setting instead :)


Monday, February 8, 2016

Chinese New Year: Year Of The Monkey

Kung Hei Fat Choy

Happy Chinese New Year!

I Painted this in the spur of the moment today.
Instead of showing some progression shots I thought I'd spice things up a bit and instead show how I used layers for this piece.


Its a simple overall layout I use for these kinds of paintings/drawings.
I try to keep the layers to a minimum, mainly working on 2-3 layers until the very end when I add background highlights and a very small tint of color to the monkey and the tree, (Barely visible but its there). The text and Chinese writing is also on separate layers to add a slight glow around them.


1st I filled the background layer with a desaturated creamy/brown color which will allow me to make highlights on top of that layer to show through.


I used a custom brush I made to sketch the monkey loosely.
I create a new layer and set the current/previous sketch layer's opacity down to around 20% and start to refine and finish the sketch. I leave the two sketch layers there, If you look close you can make out the 1st sketch underneath the overall painting.
This is the details/shading layer. with the Chinese calligraphy and happy new year text added to it. 
This is highlights layer which is on top of the details layer so the highlights go over the darker lines. I don't paint the highlights completely separately to the detail layer. I do both at the same time, switching back and forth to layers as I go and work my way around the whole piece.

Lastly I add a tint of color to the monkey and the tree on an overlay layer set to 15-20% The color is barely visible. Then I add highlights to the top of the background layer to brighten up the top of the piece as a light to look to for the future ;) 

Friday, December 18, 2015

Android/Cyborg/Robot

Decided to work on something a little more complex in Maya.

Inspired by Ghost in the Shell I decided to make an robot with sections/panels around the face (and body) which some parts will open up and close revealing some robotic insides.

Here are a few work in progress images

 
 

Thursday, October 22, 2015

Been busy working on a few different projects, but got some time to get back to painting this Geisha painting and finaly have it finished.

Wanted to keep this piece a bit more loose and have more of a traditional feel to it.
Used a few different brushes for this piece, mostly brushes with a harsh bristle look to them and a few other brushs to smooth out a few areas.

Autumn Geisha
Here are some work in progress steps of this piece.




Thursday, August 20, 2015

Kyary Pamyu Pamyu


Needed a short change in scenery from my current 3D model project so I went and painted Japanese singer  Kyary Pamyu Pamyu.

Final Image
Here is a Gif of the painting in progress. Show some sense in all the madness ^_^
Click the images to enlarge for a better view.
GIF Progress Animation

Monday, June 8, 2015

The Hulk

I always like to have something else to inbetween modeling stuff so I decided to work on a Hulk painting.
Mark Rufalo is the perfect actor for the Hulk so been wanting to paint the hulk and banner for a while now.
Heres some progress shots so far. Working on finishing a few other things atm so this will be done inbetween it all. ^_^


 
 
 
Finished piece
 
 

Saturday, May 16, 2015

Age Of Ultron Painting

Been working on this Ultron painting and finally got time to get it finished.
Below are some work in progress shots of the painting,




Saturday, April 11, 2015

Sumi-e

Carrying on with the Sumi-e paintings, which I will continue to do for the next week or so.
Here are a few of the paintings I have been doing.


 
 
More to come..........

Friday, April 10, 2015

Bamboo Painting

A Painting of bamboo in a traditional Japanese Sumi ink style.
 

This is the first in a series of similar paintings I will be doing in traditional inks and also some in digital and a few as a mixed media.
 
 

Wednesday, April 8, 2015

Quiet Painting

A painting of Quiet from the upcoming Metal Gear Solid game.
Sometimes you just gotta go paint something ^_^


Here is a little Gif of the painting in Progress :)

Sunday, January 18, 2015

New Painting

Starting on a new painting. Have had this painting in my head for a good while and happy to finally get starting on it. 

Bird painting progression 
I got a little carried away with painting this bird as it is only a small portion of the actual painting it is for, but I was enjoying it and thought it would make a nice little painting itself ^_^



The above painting is intended to be a painting on a traditional Japanese sliding door (Fusuma) which will be in the background of the painting.
Sketch of the full painting.
Above is the initial sketch I did for this painting with the progress of the bird thrown in for a quick idea of how things are going to fit together.

Working my way through the details

Halfway finished the kimono
Quarter of Kimono left to paint