Below are some work in progress shots of the painting,
Saturday, May 16, 2015
Age Of Ultron Painting
Been working on this Ultron painting and finally got time to get it finished.
Below are some work in progress shots of the painting,
Below are some work in progress shots of the painting,
Labels:
Age of Ulton,
art,
Artist,
Avengers,
Avengers 2,
Digital,
Fan art,
Iron Man,
James Spader,
MArvel,
Marvel Studios,
movie,
Paint,
Phantom fox,
photoshop,
Robot,
Shield,
The Avengers,
Ultron
Saturday, April 11, 2015
Sumi-e
Carrying on with the Sumi-e paintings, which I will continue to do for the next week or so.
Here are a few of the paintings I have been doing.
More to come..........
Here are a few of the paintings I have been doing.
Friday, April 10, 2015
Bamboo Painting
A Painting of bamboo in a traditional Japanese Sumi ink style.
This is the first in a series of similar paintings I will be doing in traditional inks and also some in digital and a few as a mixed media.
Wednesday, April 8, 2015
Quiet Painting
A painting of Quiet from the upcoming Metal Gear Solid game.
Sometimes you just gotta go paint something ^_^
Here is a little Gif of the painting in Progress :)
Sometimes you just gotta go paint something ^_^
Here is a little Gif of the painting in Progress :)
Labels:
art,
Artist,
Digital,
gif,
girl,
Metal Gear,
metal gear solid,
mgs,
MGS5,
MGSV,
painter,
Painting,
Phantom fox,
photoshop,
Quiet,
sniper,
stefanie Joosten
Thursday, April 2, 2015
ChickBoss
Quick morning painting of Big Boss wearing his Chickenhat.
^_^
And ofcourse A sheep been Fultoned away >_<
And ofcourse A sheep been Fultoned away >_<
Labels:
aked snake,
Big Boss,
chicken,
chickenhat,
Drip,
funny,
hat,
MetalGear,
MetalGearSolid,
mgs,
MGS5,
MGSV,
Phantom fox,
Phantom pain,
phantomfox,
Snake,
TPP,
venom,
venom snake
Saturday, March 21, 2015
Military Jeep Model
Starting work on modelling a light military jeep.
The design of this jeep is based on a jeeps design which will show when the model itself is fully done (Modelled, Textured, Rigged).
For now however here are some Ambient Occlusion work in progress renders.
Will update this blog as I continue ^_^
So the Jeep is fully modelled now. A few of the extra details on this model such as grooves on the foot step and wheels will be applied onto the lower poly model as I have set aside for normal mapping/baking. I may model a few more little details here and there as I go along when baking the normal maps out.
Next Step: UV mapping......Staaaaaaaaay Tuuuuuunnnneed
The design of this jeep is based on a jeeps design which will show when the model itself is fully done (Modelled, Textured, Rigged).
For now however here are some Ambient Occlusion work in progress renders.
Will update this blog as I continue ^_^
![]() |
| Getting the basic shapes modelled. |
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| Seats and Front grill modelled.changes and details will come after |
![]() |
| Back view. |
![]() |
| Modelled the Wheels and other little details |
![]() |
| Final Details Modelled.. |
![]() |
| Rear View of Final Model |
So the Jeep is fully modelled now. A few of the extra details on this model such as grooves on the foot step and wheels will be applied onto the lower poly model as I have set aside for normal mapping/baking. I may model a few more little details here and there as I go along when baking the normal maps out.
Next Step: UV mapping......Staaaaaaaaay Tuuuuuunnnneed
Friday, March 20, 2015
Game Assets
Im working on a few game assets over the next few weeks. Some simple things some a little more complicated.
The one below been a military crate.
This is a very Low Poly model of 390 polygons. Was moddeled and rigged to open up so there is also a few little details inside the crate itself.
Modelled in Maya
Textured using photoshop and normal bump maps were created using NVIDIA normal map plug in within Photoshop.
The one below been a military crate.
This is a very Low Poly model of 390 polygons. Was moddeled and rigged to open up so there is also a few little details inside the crate itself.
Modelled in Maya
Textured using photoshop and normal bump maps were created using NVIDIA normal map plug in within Photoshop.
![]() |
| Ambient Occlussion Wireframe Render |
![]() |
| Crate Fully Textured and Rigged |
![]() |
| Group of Crates together |
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