Saturday, May 16, 2015

Age Of Ultron Painting

Been working on this Ultron painting and finally got time to get it finished.
Below are some work in progress shots of the painting,




Saturday, April 11, 2015

Sumi-e

Carrying on with the Sumi-e paintings, which I will continue to do for the next week or so.
Here are a few of the paintings I have been doing.


 
 
More to come..........

Friday, April 10, 2015

Bamboo Painting

A Painting of bamboo in a traditional Japanese Sumi ink style.
 

This is the first in a series of similar paintings I will be doing in traditional inks and also some in digital and a few as a mixed media.
 
 

Wednesday, April 8, 2015

Quiet Painting

A painting of Quiet from the upcoming Metal Gear Solid game.
Sometimes you just gotta go paint something ^_^


Here is a little Gif of the painting in Progress :)

Thursday, April 2, 2015

ChickBoss

Quick morning painting of Big Boss wearing his Chickenhat. ^_^
And ofcourse A sheep been Fultoned away >_<

Saturday, March 21, 2015

Military Jeep Model

Starting work on modelling a light military jeep.
The design of this jeep is based on a jeeps design which will show when the model itself is fully done (Modelled, Textured, Rigged).

For now however here are some Ambient Occlusion work in progress renders.
Will update this blog as I continue  ^_^

Getting the basic shapes modelled.

Seats and Front grill modelled.changes and details will come after

Back view.
Modelled the Wheels and other little details 
Final Details Modelled..

Rear View of Final Model


So the Jeep is fully modelled now. A few of the extra details on this model such as grooves on the foot step and wheels will be applied onto the lower poly model as I have set aside for normal mapping/baking. I may model a few more little details here and there as I go along when baking the normal maps out.

Next Step: UV mapping......Staaaaaaaaay Tuuuuuunnnneed

Friday, March 20, 2015

Game Assets

Im working on a few game assets over the next few weeks. Some simple things some a little more complicated.
The one below been a military crate.

This is a very Low Poly model of 390 polygons. Was moddeled and rigged to open up so there is also a few little details inside the crate itself.
Modelled in Maya
Textured using photoshop and normal bump maps were created using NVIDIA normal map plug in within Photoshop.

Ambient Occlussion Wireframe Render

Crate Fully Textured and Rigged
 
Group of Crates together