A painting of Quiet from the upcoming Metal Gear Solid game.
Sometimes you just gotta go paint something ^_^
Here is a little Gif of the painting in Progress :)
Wednesday, April 8, 2015
Quiet Painting
Labels:
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stefanie Joosten
Thursday, April 2, 2015
ChickBoss
Quick morning painting of Big Boss wearing his Chickenhat.
^_^
And ofcourse A sheep been Fultoned away >_<
And ofcourse A sheep been Fultoned away >_<
Labels:
aked snake,
Big Boss,
chicken,
chickenhat,
Drip,
funny,
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venom snake
Saturday, March 21, 2015
Military Jeep Model
Starting work on modelling a light military jeep.
The design of this jeep is based on a jeeps design which will show when the model itself is fully done (Modelled, Textured, Rigged).
For now however here are some Ambient Occlusion work in progress renders.
Will update this blog as I continue ^_^
So the Jeep is fully modelled now. A few of the extra details on this model such as grooves on the foot step and wheels will be applied onto the lower poly model as I have set aside for normal mapping/baking. I may model a few more little details here and there as I go along when baking the normal maps out.
Next Step: UV mapping......Staaaaaaaaay Tuuuuuunnnneed
The design of this jeep is based on a jeeps design which will show when the model itself is fully done (Modelled, Textured, Rigged).
For now however here are some Ambient Occlusion work in progress renders.
Will update this blog as I continue ^_^
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| Getting the basic shapes modelled. |
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| Seats and Front grill modelled.changes and details will come after |
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| Back view. |
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| Modelled the Wheels and other little details |
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| Final Details Modelled.. |
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| Rear View of Final Model |
So the Jeep is fully modelled now. A few of the extra details on this model such as grooves on the foot step and wheels will be applied onto the lower poly model as I have set aside for normal mapping/baking. I may model a few more little details here and there as I go along when baking the normal maps out.
Next Step: UV mapping......Staaaaaaaaay Tuuuuuunnnneed
Friday, March 20, 2015
Game Assets
Im working on a few game assets over the next few weeks. Some simple things some a little more complicated.
The one below been a military crate.
This is a very Low Poly model of 390 polygons. Was moddeled and rigged to open up so there is also a few little details inside the crate itself.
Modelled in Maya
Textured using photoshop and normal bump maps were created using NVIDIA normal map plug in within Photoshop.
The one below been a military crate.
This is a very Low Poly model of 390 polygons. Was moddeled and rigged to open up so there is also a few little details inside the crate itself.
Modelled in Maya
Textured using photoshop and normal bump maps were created using NVIDIA normal map plug in within Photoshop.
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| Ambient Occlussion Wireframe Render |
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| Crate Fully Textured and Rigged |
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| Group of Crates together |
Sunday, January 18, 2015
New Painting
Starting on a new painting. Have had this painting in my head for a good while and happy to finally get starting on it.
I got a little carried away with painting this bird as it is only a small portion of the actual painting it is for, but I was enjoying it and thought it would make a nice little painting itself ^_^
The above painting is intended to be a painting on a traditional Japanese sliding door (Fusuma) which will be in the background of the painting.
Above is the initial sketch I did for this painting with the progress of the bird thrown in for a quick idea of how things are going to fit together.
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| Bird painting progression |
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| Sketch of the full painting. |
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| Working my way through the details |
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| Halfway finished the kimono |
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| Quarter of Kimono left to paint |
Thursday, November 20, 2014
Lumière
Decided to create a digital model of Lumière for a bit of fun and experimentation. Also wanted to just go straight in and model without creating any front and side views, wanted to model this guy a bit more loosely and on the fly from just using reference images from the movie itself.
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| Some of the many Lumiere References |
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| Gonna replace that candle with the finnished one eventually |
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| Will re-model each candle eventually to add some variation |
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| Adding some of the extra leaf details |
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